JANITORIAL: Fix judgement typos (#10059)

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Hubert Maier 2024-06-19 16:14:58 +02:00 committed by GitHub
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@ -2053,7 +2053,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
*
* This means you do not need to save state in your rendering code to protect
* the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
* OpenGL state that can confuse things; you should use your best judgement
* OpenGL state that can confuse things; you should use your best judgment
* and be prepared to make changes if specific state needs to be protected.
*
* \param renderer the rendering context.