JANITORIAL: Fix judgement typos (#10059)
This commit is contained in:
parent
3acdb8a90b
commit
81d8fcb5d8
2 changed files with 2 additions and 2 deletions
|
@ -2053,7 +2053,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
|
|||
*
|
||||
* This means you do not need to save state in your rendering code to protect
|
||||
* the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
|
||||
* OpenGL state that can confuse things; you should use your best judgement
|
||||
* OpenGL state that can confuse things; you should use your best judgment
|
||||
* and be prepared to make changes if specific state needs to be protected.
|
||||
*
|
||||
* \param renderer the rendering context.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue