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Patched to compile on Windows.
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1 changed files with 1 additions and 1 deletions
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@ -610,7 +610,7 @@ WASAPI_FlushCapture(_THIS)
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/* just read until we stop getting packets, throwing them away. */
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/* just read until we stop getting packets, throwing them away. */
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while (SDL_TRUE) {
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while (SDL_TRUE) {
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const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL));
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const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
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if (ret == AUDCLNT_S_BUFFER_EMPTY) {
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if (ret == AUDCLNT_S_BUFFER_EMPTY) {
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break; /* no more buffered data; we're done. */
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break; /* no more buffered data; we're done. */
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} else if (WasapiFailed(this, ret)) {
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} else if (WasapiFailed(this, ret)) {
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