Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512 Fixes https://github.com/libsdl-org/SDL/issues/6731
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764b899a13
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96 changed files with 938 additions and 1243 deletions
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@ -128,7 +128,7 @@ struct _SDL_GameController
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SDL_ExtendedGameControllerBind *bindings;
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SDL_ExtendedGameControllerBind **last_match_axis;
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Uint8 *last_hat_mask;
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Uint32 guide_button_down;
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Uint64 guide_button_down;
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struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
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};
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@ -2901,7 +2901,7 @@ static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, S
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#endif /* !SDL_EVENTS_DISABLED */
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if (button == SDL_CONTROLLER_BUTTON_GUIDE) {
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Uint32 now = SDL_GetTicks();
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Uint64 now = SDL_GetTicks();
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if (state == SDL_PRESSED) {
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gamecontroller->guide_button_down = now;
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@ -2910,7 +2910,7 @@ static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, S
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return 0;
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}
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} else {
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if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
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if (now < (gamecontroller->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
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gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
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return 0;
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}
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