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Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512 Fixes https://github.com/libsdl-org/SDL/issues/6731
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96 changed files with 938 additions and 1243 deletions
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@ -809,7 +809,6 @@
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#define SDL_asprintf SDL_asprintf_REAL
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#define SDL_vasprintf SDL_vasprintf_REAL
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#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
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#define SDL_GetTicks64 SDL_GetTicks64_REAL
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#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_REAL
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL
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@ -891,3 +890,8 @@
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
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#define SDL_memset4 SDL_memset4_REAL
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#define SDL_WaitEventTimeoutNS SDL_WaitEventTimeoutNS_REAL
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#define SDL_SemWaitTimeoutNS SDL_SemWaitTimeoutNS_REAL
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#define SDL_CondWaitTimeoutNS SDL_CondWaitTimeoutNS_REAL
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#define SDL_GetTicksNS SDL_GetTicksNS_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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