mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-01 17:37:39 +00:00
Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
This commit is contained in:
parent
b2ccfc0b6f
commit
80a907e0e6
28 changed files with 238 additions and 275 deletions
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@ -409,12 +409,12 @@ static void UpdatePixelViewport(SDL_Renderer *renderer, SDL_RenderViewState *vie
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if (view->viewport.w >= 0) {
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view->pixel_viewport.w = (int)SDL_ceilf(view->viewport.w * view->scale.x);
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} else {
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view->pixel_viewport.w = (int)SDL_ceilf(view->pixel_w);
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view->pixel_viewport.w = view->pixel_w;
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}
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if (view->viewport.h >= 0) {
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view->pixel_viewport.h = (int)SDL_ceilf(view->viewport.h * view->scale.y);
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} else {
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view->pixel_viewport.h = (int)SDL_ceilf(view->pixel_h);
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view->pixel_viewport.h = view->pixel_h;
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}
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}
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@ -448,10 +448,10 @@ static int QueueCmdSetViewport(SDL_Renderer *renderer)
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static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *view)
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{
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view->pixel_cliprect.x = (int)SDL_floorf(view->clip_rect.x * view->scale.x);
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view->pixel_cliprect.y = (int)SDL_floorf(view->clip_rect.y * view->scale.y);
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view->pixel_cliprect.w = (int)SDL_ceilf(view->clip_rect.w * view->scale.x);
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view->pixel_cliprect.h = (int)SDL_ceilf(view->clip_rect.h * view->scale.y);
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view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * view->scale.x);
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view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * view->scale.y);
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view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * view->scale.x);
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view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * view->scale.y);
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}
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static int QueueCmdSetClipRect(SDL_Renderer *renderer)
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@ -459,7 +459,7 @@ static int QueueCmdSetClipRect(SDL_Renderer *renderer)
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SDL_Rect clip_rect;
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int retval = 0;
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clip_rect = renderer->view->pixel_cliprect;
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clip_rect = renderer->view->pixel_clip_rect;
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if (!renderer->cliprect_queued ||
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renderer->view->clipping_enabled != renderer->last_queued_cliprect_enabled ||
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@ -726,8 +726,8 @@ static void UpdateMainViewDimensions(SDL_Renderer *renderer)
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}
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SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h);
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if (window_w > 0 && window_h > 0) {
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renderer->dpi_scale.x = renderer->main_view.pixel_w / window_w;
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renderer->dpi_scale.y = renderer->main_view.pixel_h / window_h;
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renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w;
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renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h;
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} else {
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renderer->dpi_scale.x = 1.0f;
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renderer->dpi_scale.y = 1.0f;
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@ -1029,8 +1029,8 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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renderer->window = window;
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renderer->target_mutex = SDL_CreateMutex();
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if (surface) {
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renderer->main_view.pixel_w = (float)surface->w;
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renderer->main_view.pixel_h = (float)surface->h;
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renderer->main_view.pixel_w = surface->w;
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renderer->main_view.pixel_h = surface->h;
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}
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renderer->main_view.viewport.w = -1;
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renderer->main_view.viewport.h = -1;
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@ -1189,35 +1189,21 @@ SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer)
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return renderer->props;
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}
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int SDL_GetRenderOutputSize(SDL_Renderer *renderer, float *w, float *h)
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int SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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int output_w = 0;
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int output_h = 0;
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if (renderer->GetOutputSize) {
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if (renderer->GetOutputSize(renderer, &output_w, &output_h) < 0) {
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return -1;
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}
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return renderer->GetOutputSize(renderer, w, h);
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} else if (renderer->window) {
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if (SDL_GetWindowSizeInPixels(renderer->window, &output_w, &output_h) < 0) {
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return -1;
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}
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return SDL_GetWindowSizeInPixels(renderer->window, w, h);
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} else {
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SDL_assert(!"This should never happen");
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return SDL_SetError("Renderer doesn't support querying output size");
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}
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if (w) {
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*w = (float)output_w;
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}
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if (h) {
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*h = (float)output_h;
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}
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return 0;
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}
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int SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, float *w, float *h)
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int SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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@ -1348,8 +1334,8 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
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texture->color.b = 1.0f;
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texture->color.a = 1.0f;
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texture->scaleMode = SDL_SCALEMODE_LINEAR;
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texture->view.pixel_w = (float)w;
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texture->view.pixel_h = (float)h;
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texture->view.pixel_w = w;
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texture->view.pixel_h = h;
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texture->view.viewport.w = -1;
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texture->view.viewport.h = -1;
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texture->view.scale.x = 1.0f;
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@ -2434,8 +2420,8 @@ SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
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static int UpdateLogicalPresentation(SDL_Renderer *renderer)
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{
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float logical_w = 1.0f, logical_h = 1.0f;
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float output_w = renderer->main_view.pixel_w;
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float output_h = renderer->main_view.pixel_h;
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float output_w = (float)renderer->main_view.pixel_w;
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float output_h = (float)renderer->main_view.pixel_h;
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float want_aspect = 1.0f;
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float real_aspect = 1.0f;
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float scale;
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@ -2529,34 +2515,34 @@ static int UpdateLogicalPresentation(SDL_Renderer *renderer)
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return 0;
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error:
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SDL_SetRenderLogicalPresentation(renderer, 0.0f, 0.0f, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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return -1;
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}
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int SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, float w, float h, SDL_RendererLogicalPresentation mode, SDL_ScaleMode scale_mode)
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int SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode, SDL_ScaleMode scale_mode)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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w = SDL_ceilf(w);
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h = SDL_ceilf(h);
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if (mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
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if (renderer->logical_target) {
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SDL_DestroyTexture(renderer->logical_target);
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}
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} else {
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if (renderer->logical_target) {
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float existing_w = 0.0f, existing_h = 0.0f;
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if (SDL_GetTextureSize(renderer->logical_target, &existing_w, &existing_h) < 0) {
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SDL_PropertiesID props = SDL_GetTextureProperties(renderer->logical_target);
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if (!props) {
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goto error;
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}
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int existing_w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
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int existing_h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
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if (w != existing_w || h != existing_h) {
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SDL_DestroyTexture(renderer->logical_target);
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}
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}
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if (!renderer->logical_target) {
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renderer->logical_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_TARGET, (int)w, (int)h);
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renderer->logical_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_TARGET, w, h);
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if (!renderer->logical_target) {
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goto error;
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}
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@ -2570,24 +2556,38 @@ int SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, float w, float h, S
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return UpdateLogicalPresentation(renderer);
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error:
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SDL_SetRenderLogicalPresentation(renderer, 0.0f, 0.0f, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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return -1;
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}
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int SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, float *w, float *h, SDL_RendererLogicalPresentation *mode, SDL_ScaleMode *scale_mode)
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int SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode, SDL_ScaleMode *scale_mode)
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{
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if (w) {
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*w = 0;
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}
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if (h) {
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*h = 0;
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}
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if (mode) {
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*mode = SDL_LOGICAL_PRESENTATION_DISABLED;
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}
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if (scale_mode) {
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*scale_mode = SDL_SCALEMODE_NEAREST;
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}
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (renderer->logical_target) {
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if (SDL_GetTextureSize(renderer->logical_target, w, h) < 0) {
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SDL_PropertiesID props = SDL_GetTextureProperties(renderer->logical_target);
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if (!props) {
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return -1;
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}
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} else {
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if (w) {
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*w = 0.0f;
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*w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
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}
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if (h) {
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*h = 0.0f;
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*h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
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}
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}
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@ -2597,6 +2597,7 @@ int SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, float *w, float *h,
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if (scale_mode) {
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*scale_mode = renderer->logical_scale_mode;
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}
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return 0;
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}
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@ -2617,11 +2618,11 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = dst->x;
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rect.h = renderer->view->pixel_h;
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rect.h = (float)renderer->view->pixel_h;
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SDL_RenderFillRect(renderer, &rect);
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rect.x = dst->x + dst->w;
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rect.w = renderer->view->pixel_w - rect.x;
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rect.w = (float)renderer->view->pixel_w - rect.x;
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SDL_RenderFillRect(renderer, &rect);
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}
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@ -2630,12 +2631,12 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = renderer->view->pixel_w;
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rect.w = (float)renderer->view->pixel_w;
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rect.h = dst->y;
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SDL_RenderFillRect(renderer, &rect);
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rect.y = dst->y + dst->h;
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rect.h = renderer->view->pixel_h - rect.y;
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rect.h = (float)renderer->view->pixel_h - rect.y;
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SDL_RenderFillRect(renderer, &rect);
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}
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@ -2820,24 +2821,24 @@ int SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event
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return 0;
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}
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int SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_FRect *rect)
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int SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (rect) {
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SDL_copyp(&renderer->view->viewport, rect);
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} else {
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renderer->view->viewport.x = 0.0f;
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renderer->view->viewport.y = 0.0f;
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renderer->view->viewport.w = -1.0f;
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renderer->view->viewport.h = -1.0f;
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renderer->view->viewport.x = 0;
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renderer->view->viewport.y = 0;
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renderer->view->viewport.w = -1;
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renderer->view->viewport.h = -1;
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}
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UpdatePixelViewport(renderer, renderer->view);
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return QueueCmdSetViewport(renderer);
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}
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int SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_FRect *rect)
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int SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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@ -2847,12 +2848,12 @@ int SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_FRect *rect)
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if (renderer->view->viewport.w >= 0) {
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rect->w = renderer->view->viewport.w;
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} else {
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rect->w = SDL_ceilf(renderer->view->pixel_w / renderer->view->scale.x);
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rect->w = (int)SDL_ceilf(renderer->view->pixel_w / renderer->view->scale.x);
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}
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if (renderer->view->viewport.h >= 0) {
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rect->h = renderer->view->viewport.h;
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} else {
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rect->h = SDL_ceilf(renderer->view->pixel_h / renderer->view->scale.y);
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rect->h = (int)SDL_ceilf(renderer->view->pixel_h / renderer->view->scale.y);
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}
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}
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return 0;
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@ -2862,8 +2863,8 @@ SDL_bool SDL_RenderViewportSet(SDL_Renderer *renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (renderer->view->viewport.w >= 0.0f &&
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renderer->view->viewport.h >= 0.0f) {
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if (renderer->view->viewport.w >= 0 &&
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renderer->view->viewport.h >= 0) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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@ -2873,19 +2874,19 @@ static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
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{
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rect->x = 0.0f;
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rect->y = 0.0f;
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if (renderer->view->viewport.w >= 0.0f) {
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rect->w = renderer->view->viewport.w;
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if (renderer->view->viewport.w >= 0) {
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rect->w = (float)renderer->view->viewport.w;
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} else {
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rect->w = renderer->view->pixel_w / renderer->view->scale.x;
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}
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if (renderer->view->viewport.h >= 0.0f) {
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rect->h = renderer->view->viewport.h;
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if (renderer->view->viewport.h >= 0) {
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rect->h = (float)renderer->view->viewport.h;
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} else {
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rect->h = renderer->view->pixel_h / renderer->view->scale.y;
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}
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}
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int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_FRect *rect)
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int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
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{
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CHECK_RENDERER_MAGIC(renderer, -1)
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@ -2901,7 +2902,7 @@ int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_FRect *rect)
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return QueueCmdSetClipRect(renderer);
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}
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int SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_FRect *rect)
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int SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
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{
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CHECK_RENDERER_MAGIC(renderer, -1)
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@ -3142,7 +3143,7 @@ int SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y
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static int RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, SDL_bool draw_last)
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{
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const int MAX_PIXELS = (int)SDL_max(renderer->view->pixel_w, renderer->view->pixel_h) * 4;
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const int MAX_PIXELS = SDL_max(renderer->view->pixel_w, renderer->view->pixel_h) * 4;
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int i, deltax, deltay, numpixels;
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int d, dinc1, dinc2;
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int x, xinc1, xinc2;
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