mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-17 18:28:28 +00:00
A few #defines to reduce SDL2 footprint.
Only applied when library is statically linked
This commit is contained in:
parent
25c88ea903
commit
7df22cf2c2
7 changed files with 75 additions and 13 deletions
|
@ -105,7 +105,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
|||
#if SDL_VIDEO_RENDER_PSP
|
||||
&PSP_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
&SW_RenderDriver
|
||||
#endif
|
||||
};
|
||||
#endif /* !SDL_RENDER_DISABLED */
|
||||
|
||||
|
@ -907,7 +909,7 @@ error:
|
|||
SDL_Renderer *
|
||||
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
|
||||
{
|
||||
#if !SDL_RENDER_DISABLED
|
||||
#if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
renderer = SW_CreateRendererForSurface(surface);
|
||||
|
@ -1114,7 +1116,11 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
|
|||
renderer->textures = texture;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
#if SDL_HAVE_YUV
|
||||
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
|
||||
#else
|
||||
SDL_SetError("SDL not built with YUV support");
|
||||
#endif
|
||||
if (!texture->yuv) {
|
||||
SDL_DestroyTexture(texture);
|
||||
return NULL;
|
||||
|
@ -1532,8 +1538,10 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
|
||||
if ((rect->w == 0) || (rect->h == 0)) {
|
||||
return 0; /* nothing to do. */
|
||||
#if SDL_HAVE_YUV
|
||||
} else if (texture->yuv) {
|
||||
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
|
||||
#endif
|
||||
} else if (texture->native) {
|
||||
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
|
||||
} else {
|
||||
|
@ -1602,6 +1610,7 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch)
|
||||
{
|
||||
#if SDL_HAVE_YUV
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Rect full_rect;
|
||||
|
||||
|
@ -1658,6 +1667,9 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
#else
|
||||
return -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -1699,12 +1711,15 @@ SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
rect = &full_rect;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->yuv) {
|
||||
if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
|
||||
return -1;
|
||||
}
|
||||
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
|
||||
} else if (texture->native) {
|
||||
} else
|
||||
#endif
|
||||
if (texture->native) {
|
||||
/* Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. */
|
||||
return SDL_LockTextureNative(texture, rect, pixels, pitch);
|
||||
} else {
|
||||
|
@ -1802,9 +1817,12 @@ SDL_UnlockTexture(SDL_Texture * texture)
|
|||
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
||||
return;
|
||||
}
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->yuv) {
|
||||
SDL_UnlockTextureYUV(texture);
|
||||
} else if (texture->native) {
|
||||
} else
|
||||
#endif
|
||||
if (texture->native) {
|
||||
SDL_UnlockTextureNative(texture);
|
||||
} else {
|
||||
SDL_Renderer *renderer = texture->renderer;
|
||||
|
@ -3159,9 +3177,11 @@ SDL_DestroyTexture(SDL_Texture * texture)
|
|||
if (texture->native) {
|
||||
SDL_DestroyTexture(texture->native);
|
||||
}
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->yuv) {
|
||||
SDL_SW_DestroyYUVTexture(texture->yuv);
|
||||
}
|
||||
#endif
|
||||
SDL_free(texture->pixels);
|
||||
|
||||
renderer->DestroyTexture(renderer, texture);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue