A few #defines to reduce SDL2 footprint.

Only applied when library is statically linked
This commit is contained in:
Sylvain Becker 2020-01-21 21:33:40 +01:00
parent 25c88ea903
commit 7df22cf2c2
7 changed files with 75 additions and 13 deletions

View file

@ -105,7 +105,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_PSP
&PSP_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_SW
&SW_RenderDriver
#endif
};
#endif /* !SDL_RENDER_DISABLED */
@ -907,7 +909,7 @@ error:
SDL_Renderer *
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
{
#if !SDL_RENDER_DISABLED
#if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
SDL_Renderer *renderer;
renderer = SW_CreateRendererForSurface(surface);
@ -1114,7 +1116,11 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
renderer->textures = texture;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
#if SDL_HAVE_YUV
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
#else
SDL_SetError("SDL not built with YUV support");
#endif
if (!texture->yuv) {
SDL_DestroyTexture(texture);
return NULL;
@ -1532,8 +1538,10 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
if ((rect->w == 0) || (rect->h == 0)) {
return 0; /* nothing to do. */
#if SDL_HAVE_YUV
} else if (texture->yuv) {
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
#endif
} else if (texture->native) {
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
} else {
@ -1602,6 +1610,7 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
#if SDL_HAVE_YUV
SDL_Renderer *renderer;
SDL_Rect full_rect;
@ -1658,6 +1667,9 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
return SDL_Unsupported();
}
}
#else
return -1;
#endif
}
static int
@ -1699,12 +1711,15 @@ SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
rect = &full_rect;
}
#if SDL_HAVE_YUV
if (texture->yuv) {
if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
return -1;
}
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
} else if (texture->native) {
} else
#endif
if (texture->native) {
/* Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. */
return SDL_LockTextureNative(texture, rect, pixels, pitch);
} else {
@ -1802,9 +1817,12 @@ SDL_UnlockTexture(SDL_Texture * texture)
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
return;
}
#if SDL_HAVE_YUV
if (texture->yuv) {
SDL_UnlockTextureYUV(texture);
} else if (texture->native) {
} else
#endif
if (texture->native) {
SDL_UnlockTextureNative(texture);
} else {
SDL_Renderer *renderer = texture->renderer;
@ -3159,9 +3177,11 @@ SDL_DestroyTexture(SDL_Texture * texture)
if (texture->native) {
SDL_DestroyTexture(texture->native);
}
#if SDL_HAVE_YUV
if (texture->yuv) {
SDL_SW_DestroyYUVTexture(texture->yuv);
}
#endif
SDL_free(texture->pixels);
renderer->DestroyTexture(renderer, texture);