SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint
textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
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@ -494,9 +494,6 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
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/**
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* Create a texture for a rendering context.
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*
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* You can set the texture scaling method by setting
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* `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
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*
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* \param renderer the rendering context
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* \param format one of the enumerated values in SDL_PixelFormatEnum
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* \param access one of the enumerated values in SDL_TextureAccess
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