SDL_JoystickEventState: Make documentation and implementation match.
This changes the `SDL_EVENTS_DISABLED` path's return value from SDL_DISABLE to SDL_IGNORE to match expectations, but doesn't actually change the ABI, since these two symbols are both zero. Fixes https://github.com/libsdl-org/sdlwiki/issues/460
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2 changed files with 11 additions and 6 deletions
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@ -794,12 +794,17 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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* **WARNING**: Calling this function may delete all events currently in SDL's
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* **WARNING**: Calling this function may delete all events currently in SDL's
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* event queue.
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* event queue.
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*
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*
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* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
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* While `param` is meant to be one of `SDL_QUERY`, `SDL_IGNORE`, or
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* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
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* `SDL_ENABLE`, this function accepts any value, with any non-zero value that
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* call SDL_GetError() for more information.
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* isn't `SDL_QUERY` being treated as `SDL_ENABLE`.
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*
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*
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* If `state` is `SDL_QUERY` then the current state is returned,
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* If SDL was built with events disabled (extremely uncommon!), this will
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* otherwise the new processing state is returned.
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* do nothing and always return `SDL_IGNORE`.
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*
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* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
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* \returns If `state` is `SDL_QUERY` then the current state is returned,
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* otherwise `state` is returned (even if it was not one of the
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* allowed values).
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*
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 2.0.0.
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*
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*
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@ -2209,7 +2209,7 @@ void SDL_JoystickUpdate(void)
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int SDL_JoystickEventState(int state)
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int SDL_JoystickEventState(int state)
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{
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{
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#ifdef SDL_EVENTS_DISABLED
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#ifdef SDL_EVENTS_DISABLED
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return SDL_DISABLE;
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return SDL_IGNORE;
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#else
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#else
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const Uint32 event_list[] = {
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const Uint32 event_list[] = {
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SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
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SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
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