Removed SDL_HINT_RENDER_OPENGL_SHADERS

Shaders are always used if they are available.
This commit is contained in:
Sam Lantinga 2024-02-11 18:08:30 -08:00
parent 9920e062d5
commit 7cb1ca60ec
4 changed files with 2 additions and 16 deletions

View file

@ -16,7 +16,6 @@ static const char *HintsEnum[] = {
SDL_HINT_ORIENTATIONS,
SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
SDL_HINT_RENDER_DRIVER,
SDL_HINT_RENDER_OPENGL_SHADERS,
SDL_HINT_RENDER_SCALE_QUALITY,
SDL_HINT_RENDER_VSYNC,
SDL_HINT_TIMER_RESOLUTION,
@ -37,7 +36,6 @@ static const char *HintsVerbose[] = {
"SDL_ORIENTATIONS",
"SDL_RENDER_DIRECT3D_THREADSAFE",
"SDL_RENDER_DRIVER",
"SDL_RENDER_OPENGL_SHADERS",
"SDL_RENDER_SCALE_QUALITY",
"SDL_RENDER_VSYNC",
"SDL_TIMER_RESOLUTION",