Removed SDL_HINT_RENDER_OPENGL_SHADERS

Shaders are always used if they are available.
This commit is contained in:
Sam Lantinga 2024-02-11 18:08:30 -08:00
parent 9920e062d5
commit 7cb1ca60ec
4 changed files with 2 additions and 16 deletions

View file

@ -1837,9 +1837,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
}
/* Check for shader support */
if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
data->shaders = GL_CreateShaderContext();
}
data->shaders = GL_CreateShaderContext();
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
data->shaders ? "ENABLED" : "DISABLED");
#if SDL_HAVE_YUV