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events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
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6 changed files with 31 additions and 4 deletions
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@ -56,6 +56,8 @@ The `timestamp_us` member of the sensor events has been renamed `sensor_timestam
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You should set the `event.common.timestamp` field before passing an event to `SDL_PushEvent()`. If the timestamp is 0 it will be filled in with `SDL_GetTicksNS()`.
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You should set the `event.common.timestamp` field before passing an event to `SDL_PushEvent()`. If the timestamp is 0 it will be filled in with `SDL_GetTicksNS()`.
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SDL_GetEventState used to be a macro, now it's a real function, but otherwise functions identically.
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## SDL_gamecontroller.h
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## SDL_gamecontroller.h
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@ -1097,7 +1097,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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#define SDL_ENABLE 1
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#define SDL_ENABLE 1
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/**
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/**
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* Set the state of processing events by type.
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* Set or query the state of processing events by type.
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*
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*
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* `state` may be any of the following:
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* `state` may be any of the following:
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*
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*
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@ -1116,8 +1116,26 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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* \sa SDL_GetEventState
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* \sa SDL_GetEventState
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*/
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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/**
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* Query the state of processing events by type.
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*
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* This is equivalent to calling `SDL_EventState(type, SDL_QUERY)`.
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*
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* In SDL3, this is a proper function, but in SDL2, this was a macro.
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*
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* \param type the type of event; see SDL_EventType for details
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* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
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* of the event before this function makes any changes to it.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_EventState
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_GetEventState(Uint32 type);
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/* @} */
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/* @} */
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#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/**
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/**
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* Allocate a set of user-defined events, and return the beginning event
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* Allocate a set of user-defined events, and return the beginning event
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@ -864,6 +864,7 @@ SDL3_0.0.0 {
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SDL_GetPowerInfo;
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SDL_GetPowerInfo;
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SDL_GetTicksNS;
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SDL_GetTicksNS;
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SDL_DelayNS;
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SDL_DelayNS;
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SDL_GetEventState;
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# extra symbols go here (don't modify this line)
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# extra symbols go here (don't modify this line)
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local: *;
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local: *;
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};
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};
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@ -888,3 +888,4 @@
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#define SDL_memset4 SDL_memset4_REAL
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#define SDL_memset4 SDL_memset4_REAL
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#define SDL_GetTicksNS SDL_GetTicksNS_REAL
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#define SDL_GetTicksNS SDL_GetTicksNS_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_GetEventState SDL_GetEventState_REAL
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@ -964,3 +964,4 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32
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SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
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SDL_DYNAPI_PROC(Uint8,SDL_GetEventState,(Uint32 a),(a),return)
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@ -1388,8 +1388,12 @@ Uint8 SDL_EventState(Uint32 type, int state)
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return current_state;
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return current_state;
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}
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}
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Uint32
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Uint8 SDL_GetEventState(Uint32 type)
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SDL_RegisterEvents(int numevents)
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{
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return SDL_EventState(type, SDL_QUERY);
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}
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Uint32 SDL_RegisterEvents(int numevents)
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{
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{
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Uint32 event_base;
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Uint32 event_base;
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