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API for pressure-sensitive pens + XInput2/Wayland
This patch adds an API for querying pressure- sensitive pens, cf. SDL_pen.h: - Enumerate all pens - Get pen capabilities, names, GUIDs - Distinguishes pens and erasers - Distinguish attached and detached pens - Pressure and tilt support - Rotation, distance, throttle wheel support (throttle wheel untested) - Pen type and meta-information reporting (partially tested) Pen event reporting: - Three new event structures: PenTip, PenMotion, and PenButton - Report location with sub-pixel precision - Include axis and button status, is-eraser flag Internal pen tracker, intended to be independent of platform APIs, cf. SDL_pen_c.h: - Track known pens - Handle pen hotplugging Automatic test: - testautomation_pen.c Other features: - XInput2 implementation, incl. hotplugging - Wayland implementation, incl. hotplugging - Backward compatibility: pen events default to emulating pens with mouse ID SDL_PEN_MOUSEID - Can be toggled via SDL_HINT_PEN_NOT_MOUSE - Test/demo program (testpen) - Wacom pen feature identification by pen ID Acknowledgements: - Ping Cheng (Wacom) provided extensive feedback on Wacom pen features and detection so that hopefully untested Wacom devices have a realistic chance of working out of the box.
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@ -998,3 +998,11 @@ SDL_DYNAPI_PROC(void,SDL_CloseVideoCapture,(SDL_VideoCaptureDevice *a),(a),)
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SDL_DYNAPI_PROC(SDL_VideoCaptureDeviceID*,SDL_GetVideoCaptureDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PenID*,SDL_GetPens,(int *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetPenStatus,(SDL_PenID a, float *b, float *c, float *d, size_t e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_PenID,SDL_GetPenFromGUID,(SDL_GUID a),(a),return)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_GetPenGUID,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetPenName,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetPenCapabilities,(SDL_PenID a, SDL_PenCapabilityInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PenSubtype,SDL_GetPenType,(SDL_PenID a),(a),return)
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