SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1).
At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function).
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10 changed files with 14 additions and 13 deletions
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@ -1832,6 +1832,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
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renderer->info = GL_RenderDriver.info;
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renderer->info.flags = 0; /* will set some flags below. */
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renderer->driverdata = data;
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GL_InvalidateCachedState(renderer);
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renderer->window = window;
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data->context = SDL_GL_CreateContext(window);
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@ -2008,8 +2009,6 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
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/* This ended up causing video discrepancies between OpenGL and Direct3D */
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/* data->glEnable(GL_LINE_SMOOTH); */
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data->drawstate.blend = SDL_BLENDMODE_INVALID;
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data->drawstate.shader = SHADER_INVALID;
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data->drawstate.color = 0xFFFFFFFF;
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data->drawstate.clear_color = 0xFFFFFFFF;
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