Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter Also added a generic SDL_RunApp() implementation for platforms that don't really need it. Some platforms (that use SDL_main but haven't been ported yet) are still missing, but are added in the following commits.
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14 changed files with 106 additions and 130 deletions
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@ -521,9 +521,6 @@ SDL3_0.0.0 {
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SDL_SetMainReady;
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SDL_RegisterApp;
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SDL_UnregisterApp;
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SDL_WinRTRunApp;
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SDL_UIKitRunApp;
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SDL_GDKRunApp;
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SDL_GDKSuspendComplete;
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SDL_GetBasePath;
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SDL_GetPrefPath;
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@ -861,7 +858,7 @@ SDL3_0.0.0 {
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SDL_DelayNS;
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SDL_GetEventState;
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SDL_GetRenderDriver;
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SDL_Win32RunApp;
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SDL_RunApp;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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