Renamed SDL events for clarity

Fixes https://github.com/libsdl-org/SDL/issues/6877
This commit is contained in:
Sam Lantinga 2023-01-23 17:54:09 -08:00
parent 74697bc351
commit 7b50bae524
101 changed files with 1375 additions and 862 deletions

View file

@ -151,7 +151,7 @@ void loop()
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
if (event.type == SDL_WINDOWEVENT_RESIZED) {
if (event.type == SDL_EVENT_WINDOW_RESIZED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32 "\n",
@ -160,7 +160,7 @@ void loop()
event.window.data2);
}
}
if (event.type == SDL_WINDOWEVENT_MOVED) {
if (event.type == SDL_EVENT_WINDOW_MOVED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)\n",
@ -170,18 +170,18 @@ void loop()
SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window)));
}
}
if (event.type == SDL_WINDOWEVENT_FOCUS_LOST) {
if (event.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
relative_mode = SDL_GetRelativeMouseMode();
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
}
if (event.type == SDL_WINDOWEVENT_FOCUS_GAINED) {
if (event.type == SDL_EVENT_WINDOW_FOCUS_GAINED) {
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
if (event.type == SDL_KEYUP) {
if (event.type == SDL_EVENT_KEY_UP) {
SDL_bool updateCursor = SDL_FALSE;
if (event.key.keysym.sym == SDLK_LEFT) {
@ -204,7 +204,7 @@ void loop()
SDL_SetCursor(cursor);
}
}
if (event.type == SDL_MOUSEBUTTONUP) {
if (event.type == SDL_EVENT_MOUSE_BUTTONUP) {
SDL_Window *window = SDL_GetMouseFocus();
if (highlighted_mode != -1 && window != NULL) {
const int display_index = SDL_GetWindowDisplayIndex(window);
@ -271,8 +271,8 @@ int main(int argc, char *argv[])
return 1;
}
SDL_SetEventEnabled(SDL_DROPFILE, SDL_TRUE);
SDL_SetEventEnabled(SDL_DROPTEXT, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_TRUE);
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];