Renamed SDL events for clarity

Fixes https://github.com/libsdl-org/SDL/issues/6877
This commit is contained in:
Sam Lantinga 2023-01-23 17:54:09 -08:00
parent 74697bc351
commit 7b50bae524
101 changed files with 1375 additions and 862 deletions

View file

@ -229,24 +229,24 @@ void loop()
SDLTest_CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_WINDOWEVENT_RESIZED:
case SDL_EVENT_WINDOW_RESIZED:
SDL_SetRenderViewport(renderer, NULL);
window_w = event.window.data1;
window_h = event.window.data2;
displayrect.w = (float)window_w;
displayrect.h = (float)window_h;
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_EVENT_MOUSE_BUTTONDOWN:
displayrect.x = event.button.x - window_w / 2;
displayrect.y = event.button.y - window_h / 2;
break;
case SDL_MOUSEMOTION:
case SDL_EVENT_MOUSE_MOTION:
if (event.motion.state) {
displayrect.x = event.motion.x - window_w / 2;
displayrect.y = event.motion.y - window_h / 2;
}
break;
case SDL_KEYDOWN:
case SDL_EVENT_KEY_DOWN:
if (event.key.keysym.sym == SDLK_SPACE) {
paused = !paused;
break;
@ -494,7 +494,7 @@ int main(int argc, char **argv)
displayrect.h = (float)window_h;
/* Ignore key up events, they don't even get filtered */
SDL_SetEventEnabled(SDL_KEYUP, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_KEY_UP, SDL_FALSE);
/* Main render loop */
frames = 0;