Renamed SDL events for clarity

Fixes https://github.com/libsdl-org/SDL/issues/6877
This commit is contained in:
Sam Lantinga 2023-01-23 17:54:09 -08:00
parent 74697bc351
commit 7b50bae524
101 changed files with 1375 additions and 862 deletions

View file

@ -438,12 +438,12 @@ WatchJoystick(SDL_Joystick *joystick)
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_JOYDEVICEREMOVED:
case SDL_EVENT_JOYSTICK_REMOVED:
if (event.jaxis.which == nJoystickID) {
done = SDL_TRUE;
}
break;
case SDL_JOYAXISMOTION:
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
if (event.jaxis.which == nJoystickID) {
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 gamepad needed 96 */
AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
@ -484,7 +484,7 @@ WatchJoystick(SDL_Joystick *joystick)
}
}
break;
case SDL_JOYHATMOTION:
case SDL_EVENT_JOYSTICK_HAT_MOTION:
if (event.jhat.which == nJoystickID) {
if (event.jhat.value != SDL_HAT_CENTERED) {
SDL_GameControllerExtendedBind binding;
@ -501,7 +501,7 @@ WatchJoystick(SDL_Joystick *joystick)
}
}
break;
case SDL_JOYBUTTONUP:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
if (event.jbutton.which == nJoystickID) {
SDL_GameControllerExtendedBind binding;
@ -515,12 +515,12 @@ WatchJoystick(SDL_Joystick *joystick)
ConfigureBinding(&binding);
}
break;
case SDL_FINGERDOWN:
case SDL_MOUSEBUTTONDOWN:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_MOUSE_BUTTONDOWN:
/* Skip this step */
SetCurrentBinding(s_iCurrentBinding + 1);
break;
case SDL_KEYDOWN:
case SDL_EVENT_KEY_DOWN:
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
SetCurrentBinding(s_iCurrentBinding - 1);
break;
@ -534,7 +534,7 @@ WatchJoystick(SDL_Joystick *joystick)
break;
}
SDL_FALLTHROUGH;
case SDL_QUIT:
case SDL_EVENT_QUIT:
done = SDL_TRUE;
break;
default:
@ -763,12 +763,12 @@ int main(int argc, char *argv[])
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_KEYDOWN:
case SDL_EVENT_KEY_DOWN:
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
SDL_FALLTHROUGH;
case SDL_QUIT:
case SDL_EVENT_QUIT:
done = SDL_TRUE;
break;
default: