Renamed SDL events for clarity

Fixes https://github.com/libsdl-org/SDL/issues/6877
This commit is contained in:
Sam Lantinga 2023-01-23 17:54:09 -08:00
parent 74697bc351
commit 7b50bae524
101 changed files with 1375 additions and 862 deletions

View file

@ -145,17 +145,17 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
const Uint32 latestFlags = WINRT_DetectWindowFlags(window);
if (latestFlags & SDL_WINDOW_MAXIMIZED) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MAXIMIZED, 0, 0);
} else {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESTORED, 0, 0);
}
WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, w, h);
}
}
}
@ -237,7 +237,7 @@ void SDL_WinRTApp::OnOrientationChanged(Object ^ sender)
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SIZE_CHANGED, w, h);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_SIZE_CHANGED, w, h);
}
#endif
}
@ -370,18 +370,18 @@ bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()
/* Don't wait until the window-hide events finish processing.
* Do note that if an app-suspend event is sent (as indicated
* by SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND
* by SDL_EVENT_WILL_ENTER_BACKGROUND and SDL_EVENT_DID_ENTER_BACKGROUND
* events), then this code may be a moot point, as WinRT's
* own event pump (aka ProcessEvents()) will pause regardless
* of what we do here. This happens on Windows Phone 8, to note.
* Windows 8.x apps, on the other hand, may get a chance to run
* these.
*/
if (IsSDLWindowEventPending(SDL_WINDOWEVENT_HIDDEN)) {
if (IsSDLWindowEventPending(SDL_EVENT_WINDOW_HIDDEN)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_FOCUS_LOST)) {
} else if (IsSDLWindowEventPending(SDL_EVENT_WINDOW_FOCUS_LOST)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_MINIMIZED)) {
} else if (IsSDLWindowEventPending(SDL_EVENT_WINDOW_MINIMIZED)) {
return false;
}
@ -490,17 +490,17 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow ^ sender, VisibilityChangedEve
SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
Uint32 latestWindowFlags = WINRT_DetectWindowFlags(WINRT_GlobalSDLWindow);
if (args->Visible) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_FOCUS_GAINED, 0, 0);
if (latestWindowFlags & SDL_WINDOW_MAXIMIZED) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_MAXIMIZED, 0, 0);
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_RESTORED, 0, 0);
}
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_MINIMIZED, 0, 0);
}
// HACK: Prevent SDL's window-hide handling code, which currently
@ -531,7 +531,7 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow ^ sender, WindowActivatedEventAr
SDL_Window *window = WINRT_GlobalSDLWindow;
if (window) {
if (args->WindowActivationState != CoreWindowActivationState::Deactivated) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
if (SDL_GetKeyboardFocus() != window) {
SDL_SetKeyboardFocus(window);
}
@ -597,12 +597,12 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^
// ... but first, let the app know it's about to go to the background.
// The separation of events may be important, given that the deferral
// runs in a separate thread. This'll make SDL_APP_WILLENTERBACKGROUND
// runs in a separate thread. This'll make SDL_EVENT_WILL_ENTER_BACKGROUND
// the only event among the two that runs in the main thread. Given
// that a few WinRT operations can only be done from the main thread
// (things that access the WinRT CoreWindow are one example of this),
// this could be important.
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_BACKGROUND);
SuspendingDeferral ^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]() {
@ -613,7 +613,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^
// event queue won't get received until the WinRT app is resumed.
// SDL_AddEventWatch() may be used to receive app-suspend events on
// WinRT.
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
// This is necessary for Windows 8.1, possibly elsewhere in the future.
@ -636,13 +636,13 @@ void SDL_WinRTApp::OnResuming(Platform::Object ^ sender, Platform::Object ^ args
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that these events
// do not occur if the app was previously terminated.
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_FOREGROUND);
}
void SDL_WinRTApp::OnExiting(Platform::Object ^ sender, Platform::Object ^ args)
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
SDL_SendAppEvent(SDL_EVENT_TERMINATING);
}
static void WINRT_LogPointerEvent(const char *header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)