camera: Renamed everything from "video capture" to "camera", wired to CMake.

This commit is contained in:
Ryan C. Gordon 2023-11-27 23:05:54 -05:00
parent f49ce4a15d
commit 7ae955ce68
26 changed files with 587 additions and 748 deletions

View file

@ -895,22 +895,6 @@ SDL3_0.0.0 {
SDL_SetPropertyWithCleanup;
SDL_SetX11EventHook;
SDL_GetGlobalProperties;
SDL_OpenVideoCapture;
SDL_SetVideoCaptureSpec;
SDL_OpenVideoCaptureWithSpec;
SDL_GetVideoCaptureDeviceName;
SDL_GetVideoCaptureSpec;
SDL_GetVideoCaptureFormat;
SDL_GetNumVideoCaptureFormats;
SDL_GetVideoCaptureFrameSize;
SDL_GetNumVideoCaptureFrameSizes;
SDL_GetVideoCaptureStatus;
SDL_StartVideoCapture;
SDL_AcquireVideoCaptureFrame;
SDL_ReleaseVideoCaptureFrame;
SDL_StopVideoCapture;
SDL_CloseVideoCapture;
SDL_GetVideoCaptureDevices;
SDL_GetGamepadButtonLabelForType;
SDL_GetGamepadButtonLabel;
SDL_GetPens;
@ -973,6 +957,22 @@ SDL3_0.0.0 {
SDL_SetWindowShape;
SDL_RenderViewportSet;
SDL_HasProperty;
SDL_GetCameraDevices;
SDL_OpenCamera;
SDL_SetCameraSpec;
SDL_OpenCameraWithSpec;
SDL_GetCameraDeviceName;
SDL_GetCameraSpec;
SDL_GetCameraFormat;
SDL_GetNumCameraFormats;
SDL_GetCameraFrameSize;
SDL_GetNumCameraFrameSizes;
SDL_GetCameraStatus;
SDL_StartCamera;
SDL_AcquireCameraFrame;
SDL_ReleaseCameraFrame;
SDL_StopCamera;
SDL_CloseCamera;
# extra symbols go here (don't modify this line)
local: *;
};