Sync SDL3 wiki -> headers.

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Ryan C. Gordon 2025-01-21 13:12:25 -05:00
parent 7e130e27ba
commit 7a5604cf0c
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60 changed files with 2070 additions and 2070 deletions

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@ -330,7 +330,7 @@ extern "C" {
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
* terminate with success, SDL_APP_CONTINUE to continue.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AppIterate
* \sa SDL_AppEvent
@ -382,7 +382,7 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a
* \threadsafety This function may get called concurrently with SDL_AppEvent()
* for events not pushed on the main thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AppInit
* \sa SDL_AppEvent
@ -431,7 +431,7 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate);
* SDL_AppIterate() or SDL_AppQuit() for events not pushed from
* the main thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AppInit
* \sa SDL_AppIterate
@ -470,7 +470,7 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_E
* \threadsafety SDL_AppEvent() may get called concurrently with this function
* if other threads that push events are still active.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AppInit
*/
@ -488,7 +488,7 @@ extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult r
* program completion, and small non-zero values are considered
* errors.
*
* \since This datatype is available since SDL 3.1.3.
* \since This datatype is available since SDL 3.2.0.
*/
typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]);
@ -521,7 +521,7 @@ typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]);
*
* \threadsafety This is the program entry point.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]);
@ -534,7 +534,7 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]);
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
* including SDL.h.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_Init
*/
@ -566,7 +566,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void);
* \threadsafety Generally this is called once, near startup, from the
* process's initial thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved);
@ -593,7 +593,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func
* \threadsafety It is not safe to call this anywhere except as the only
* function call in SDL_main.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
@ -622,7 +622,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[]
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
@ -639,7 +639,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style,
* deregistered when the registration counter in SDL_RegisterApp decrements to
* zero through calls to this function.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
@ -651,7 +651,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* This function is only needed for Xbox GDK support; all other platforms will
* do nothing and set an "unsupported" error message.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);