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Sync SDL3 wiki -> headers.
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60 changed files with 2070 additions and 2070 deletions
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@ -67,7 +67,7 @@ extern "C" {
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* These are the flags which may be passed to SDL_Init(). You should specify
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* the subsystems which you will be using in your application.
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_Init
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* \sa SDL_Quit
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@ -104,7 +104,7 @@ typedef Uint32 SDL_InitFlags;
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* [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3)
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* for complete details.
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*
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* \since This enum is available since SDL 3.1.3.
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* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_AppResult
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{
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@ -128,7 +128,7 @@ typedef enum SDL_AppResult
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* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
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* terminate with success, SDL_APP_CONTINUE to continue.
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]);
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@ -143,7 +143,7 @@ typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, cha
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* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
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* terminate with success, SDL_APP_CONTINUE to continue.
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate);
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@ -159,7 +159,7 @@ typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate);
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* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
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* terminate with success, SDL_APP_CONTINUE to continue.
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event);
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@ -173,7 +173,7 @@ typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *ev
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* \param appstate an optional pointer, provided by the app in SDL_AppInit.
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* \param result the result code that terminated the app (success or failure).
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result);
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@ -224,7 +224,7 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_SetAppMetadata
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* \sa SDL_SetAppMetadataProperty
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@ -244,7 +244,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_Init
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* \sa SDL_Quit
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@ -260,7 +260,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags);
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*
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_Quit
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@ -274,7 +274,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags);
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* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
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* returns the initialization status of the specified subsystems.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_Init
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* \sa SDL_InitSubSystem
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@ -292,7 +292,7 @@ extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags);
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* application is shutdown, but it is not wise to do this from a library or
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* other dynamically loaded code.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_Init
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* \sa SDL_QuitSubSystem
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@ -313,7 +313,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_Quit(void);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.8.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_RunOnMainThread
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*/
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@ -324,7 +324,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void);
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*
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* \param userdata an app-controlled pointer that is passed to the callback.
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*
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* \since This datatype is available since SDL 3.1.8.
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_RunOnMainThread
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*/
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@ -350,7 +350,7 @@ typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata);
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.8.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_IsMainThread
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*/
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@ -388,7 +388,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback call
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_SetAppMetadataProperty
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*/
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@ -450,7 +450,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const c
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetAppMetadataProperty
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* \sa SDL_SetAppMetadata
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@ -481,7 +481,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, co
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* freed if you call SDL_SetAppMetadataProperty() to set that
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* property from another thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_SetAppMetadata
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* \sa SDL_SetAppMetadataProperty
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