Remove FillRects from back-end, where RenderGeometry can be used

This commit is contained in:
Sylvain 2021-09-25 11:35:20 +02:00 committed by Ryan C. Gordon
parent f02ad2820f
commit 79732c9d1e
2 changed files with 1 additions and 49 deletions

View file

@ -2388,7 +2388,6 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueDrawPoints = D3D11_QueueDrawPoints;
renderer->QueueDrawLines = D3D11_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueFillRects = D3D11_QueueFillRects;
renderer->QueueGeometry = D3D11_QueueGeometry;
renderer->RunCommandQueue = D3D11_RunCommandQueue;
renderer->RenderReadPixels = D3D11_RenderReadPixels;