Remove FillRects from back-end, where RenderGeometry can be used
This commit is contained in:
parent
f02ad2820f
commit
79732c9d1e
2 changed files with 1 additions and 49 deletions
|
@ -2388,7 +2388,6 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
||||
renderer->QueueDrawPoints = D3D11_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = D3D11_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
||||
renderer->QueueFillRects = D3D11_QueueFillRects;
|
||||
renderer->QueueGeometry = D3D11_QueueGeometry;
|
||||
renderer->RunCommandQueue = D3D11_RunCommandQueue;
|
||||
renderer->RenderReadPixels = D3D11_RenderReadPixels;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue