From 7856c8fb8fec5114af54299a8cafa81db507a0b6 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 3 May 2024 19:40:33 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_system.h | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/include/SDL3/SDL_system.h b/include/SDL3/SDL_system.h index 2155ec88b4..333739e131 100644 --- a/include/SDL3/SDL_system.h +++ b/include/SDL3/SDL_system.h @@ -51,18 +51,20 @@ typedef struct tagMSG MSG; /** * A callback to be used with SDL_SetWindowsMessageHook. * - * This callback may modify the message, and should return SDL_TRUE - * if the message should continue to be processed, or SDL_FALSE - * to prevent further processing. + * This callback may modify the message, and should return SDL_TRUE if the + * message should continue to be processed, or SDL_FALSE to prevent further + * processing. * - * As this is processing a message directly from the Windows event loop, - * this callback should do the minimum required work and return quickly. + * As this is processing a message directly from the Windows event loop, this + * callback should do the minimum required work and return quickly. * - * \param userdata the app-defined pointer provided to SDL_SetWindowsMessageHook. + * \param userdata the app-defined pointer provided to + * SDL_SetWindowsMessageHook. * \param msg a pointer to a Win32 event structure to process. * \returns SDL_TRUE to let event continue on, SDL_FALSE to drop it. * - * \threadsafety This may only be called (by SDL) from the thread handling the Windows event loop. + * \threadsafety This may only be called (by SDL) from the thread handling the + * Windows event loop. * * \since This datatype is available since SDL 3.0.0. *