Removed SDL_AndroidOpenURL, added SDL_OpenURL.

Still needs to be wired into Xcode and Visual Studio projects.
This commit is contained in:
Ryan C. Gordon 2020-10-05 11:30:33 -04:00
parent a70bb58d4b
commit 77c9d73b63
22 changed files with 517 additions and 22 deletions

View file

@ -60,6 +60,7 @@ TARGETS = \
teststreaming$(EXE) \
testthread$(EXE) \
testtimer$(EXE) \
testurl$(EXE) \
testver$(EXE) \
testviewport$(EXE) \
testvulkan$(EXE) \
@ -265,6 +266,9 @@ teststreaming$(EXE): $(srcdir)/teststreaming.c
testtimer$(EXE): $(srcdir)/testtimer.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testurl$(EXE): $(srcdir)/testurl.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testver$(EXE): $(srcdir)/testver.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)

36
test/testurl.c Normal file
View file

@ -0,0 +1,36 @@
/*
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
int main(int argc, char **argv)
{
int i;
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
for (i = 1; i < argc; i++) {
const char *url = argv[i];
SDL_Log("Opening '%s' ...", url);
if (SDL_OpenURL(url) == 0) {
SDL_Log(" success!");
} else {
SDL_Log(" failed! %s", SDL_GetError());
}
}
SDL_Quit();
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */