DirectFB: fixed creation of palette textures

This commit is contained in:
Sylvain 2021-10-01 22:30:51 +02:00
parent 83d600904b
commit 77acd44f28
No known key found for this signature in database
GPG key ID: 5F87E02E5BC0939E
2 changed files with 32 additions and 2 deletions

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@ -1146,8 +1146,10 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
return NULL;
}
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
SDL_SetError("Palettized textures are not supported");
return NULL;
if (!IsSupportedFormat(renderer, format)) {
SDL_SetError("Palettized textures are not supported");
return NULL;
}
}
if (w <= 0 || h <= 0) {
SDL_SetError("Texture dimensions can't be 0");
@ -1341,6 +1343,18 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
} else {
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
}
#if SDL_VIDEO_RENDER_DIRECTFB
/* DirectFB allows palette format for textures.
* Copy SDL_Surface palette to the texture */
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
if (SDL_strcasecmp(renderer->info.name, "directfb") == 0) {
extern void DirectFB_SetTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Palette *pal);
DirectFB_SetTexturePalette(renderer, texture, surface->format->palette);
}
}
#endif
} else {
SDL_PixelFormat *dst_fmt;
SDL_Surface *temp = NULL;