mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-29 07:59:11 +00:00
Log any leaked objects at shutdown
This commit is contained in:
parent
b0e93e4e63
commit
76e5aa5bfd
1 changed files with 41 additions and 0 deletions
|
@ -161,6 +161,47 @@ SDL_bool SDL_ObjectValid(void *object, SDL_ObjectType type)
|
|||
void SDL_SetObjectsInvalid(void)
|
||||
{
|
||||
if (SDL_objects) {
|
||||
/* Log any leaked objects */
|
||||
const void *object, *object_type;
|
||||
void *iter = NULL;
|
||||
while (SDL_IterateHashTable(SDL_objects, &object, &object_type, &iter)) {
|
||||
const char *type;
|
||||
switch ((SDL_ObjectType)(uintptr_t)object_type) {
|
||||
case SDL_OBJECT_TYPE_WINDOW:
|
||||
type = "SDL_Window";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_RENDERER:
|
||||
type = "SDL_Renderer";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_TEXTURE:
|
||||
type = "SDL_Texture";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_JOYSTICK:
|
||||
type = "SDL_Joystick";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_GAMEPAD:
|
||||
type = "SDL_Gamepad";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_HAPTIC:
|
||||
type = "SDL_Haptic";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_SENSOR:
|
||||
type = "SDL_Sensor";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_HIDAPI_DEVICE:
|
||||
type = "hidapi device";
|
||||
break;
|
||||
case SDL_OBJECT_TYPE_HIDAPI_JOYSTICK:
|
||||
type = "hidapi joystick";
|
||||
break;
|
||||
default:
|
||||
type = "unknown object";
|
||||
break;
|
||||
}
|
||||
SDL_Log("Leaked %s (%p)\n", type, object);
|
||||
}
|
||||
SDL_assert(SDL_HashTableEmpty(SDL_objects));
|
||||
|
||||
SDL_DestroyHashTable(SDL_objects);
|
||||
SDL_objects = NULL;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue