Initialize output parameters to reasonable defaults in case of error

This commit is contained in:
Sam Lantinga 2024-07-17 10:10:31 -07:00
parent 5f5e91eab6
commit 761e86e25e
2 changed files with 143 additions and 8 deletions

View file

@ -1211,6 +1211,13 @@ SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer)
int SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
if (w) {
*w = 0;
}
if (h) {
*h = 0;
}
CHECK_RENDERER_MAGIC(renderer, -1);
if (renderer->GetOutputSize) {
@ -1225,6 +1232,13 @@ int SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
int SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
if (w) {
*w = 0;
}
if (h) {
*h = 0;
}
CHECK_RENDERER_MAGIC(renderer, -1);
if (w) {
@ -1663,6 +1677,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
SDL_Renderer *SDL_GetRendererFromTexture(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, NULL);
return texture->renderer;
}
@ -1678,6 +1693,13 @@ SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture)
int SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h)
{
if (w) {
*w = 0;
}
if (h) {
*h = 0;
}
CHECK_TEXTURE_MAGIC(texture, -1);
if (w) {
@ -1713,9 +1735,18 @@ int SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b)
int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
{
float fR, fG, fB;
float fR = 1.0f, fG = 1.0f, fB = 1.0f;
if (SDL_GetTextureColorModFloat(texture, &fR, &fG, &fB) < 0) {
if (r) {
*r = 255;
}
if (g) {
*g = 255;
}
if (b) {
*b = 255;
}
return -1;
}
@ -1735,6 +1766,16 @@ int SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float
{
SDL_FColor color;
if (r) {
*r = 1.0f;
}
if (g) {
*g = 1.0f;
}
if (b) {
*b = 1.0f;
}
CHECK_TEXTURE_MAGIC(texture, -1);
color = texture->color;
@ -1774,6 +1815,9 @@ int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
float fA = 1.0f;
if (SDL_GetTextureAlphaModFloat(texture, &fA) < 0) {
if (alpha) {
*alpha = 255;
}
return -1;
}
@ -1785,6 +1829,10 @@ int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
int SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha)
{
if (alpha) {
*alpha = 1.0f;
}
CHECK_TEXTURE_MAGIC(texture, -1);
if (alpha) {
@ -1816,6 +1864,10 @@ int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
{
if (blendMode) {
*blendMode = SDL_BLENDMODE_INVALID;
}
CHECK_TEXTURE_MAGIC(texture, -1);
if (blendMode) {
@ -1842,6 +1894,10 @@ int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
int SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
{
if (scaleMode) {
*scaleMode = SDL_SCALEMODE_LINEAR;
}
CHECK_TEXTURE_MAGIC(texture, -1);
if (scaleMode) {
@ -2885,6 +2941,10 @@ int SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
{
if (rect) {
SDL_zerop(rect);
}
CHECK_RENDERER_MAGIC(renderer, -1);
if (rect) {
@ -2949,6 +3009,10 @@ int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
{
if (rect) {
SDL_zerop(rect);
}
CHECK_RENDERER_MAGIC(renderer, -1)
if (rect) {
@ -2987,6 +3051,13 @@ int SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY)
int SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
{
if (scaleX) {
*scaleX = 1.0f;
}
if (scaleY) {
*scaleY = 1.0f;
}
CHECK_RENDERER_MAGIC(renderer, -1);
if (scaleX) {
@ -3024,6 +3095,18 @@ int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b,
float fR, fG, fB, fA;
if (SDL_GetRenderDrawColorFloat(renderer, &fR, &fG, &fB, &fA) < 0) {
if (r) {
*r = 0;
}
if (g) {
*g = 0;
}
if (b) {
*b = 0;
}
if (a) {
*a = 0;
}
return -1;
}
@ -3046,6 +3129,19 @@ int SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, floa
{
SDL_FColor color;
if (r) {
*r = 0.0f;
}
if (g) {
*g = 0.0f;
}
if (b) {
*b = 0.0f;
}
if (a) {
*a = 0.0f;
}
CHECK_RENDERER_MAGIC(renderer, -1);
color = renderer->color;
@ -3075,6 +3171,10 @@ int SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale)
int SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale)
{
if (scale) {
*scale = 1.0f;
}
CHECK_RENDERER_MAGIC(renderer, -1);
if (scale) {
@ -3091,15 +3191,24 @@ int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
return SDL_InvalidParamError("blendMode");
}
if (blendMode == SDL_BLENDMODE_INVALID) {
return SDL_InvalidParamError("blendMode");
}
if (!IsSupportedBlendMode(renderer, blendMode)) {
return SDL_Unsupported();
}
renderer->blendMode = blendMode;
return 0;
}
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
{
if (blendMode) {
*blendMode = SDL_BLENDMODE_INVALID;
}
CHECK_RENDERER_MAGIC(renderer, -1);
*blendMode = renderer->blendMode;
@ -3108,10 +3217,9 @@ int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
int SDL_RenderClear(SDL_Renderer *renderer)
{
int retval;
CHECK_RENDERER_MAGIC(renderer, -1);
retval = QueueCmdClear(renderer);
return retval;
return QueueCmdClear(renderer);
}
int SDL_RenderPoint(SDL_Renderer *renderer, float x, float y)
@ -4838,10 +4946,14 @@ int SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
int SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync)
{
CHECK_RENDERER_MAGIC(renderer, -1);
if (!vsync) {
return SDL_InvalidParamError("vsync");
if (vsync) {
*vsync = 0;
}
CHECK_RENDERER_MAGIC(renderer, -1);
if (vsync) {
*vsync = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0);
}
*vsync = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0);
return 0;
}