SDL_AddGamepadMappingsFromFile() has been made into a real function

This commit is contained in:
Sam Lantinga 2023-07-18 12:05:04 -07:00
parent dfc6e8825e
commit 75e7a6fcfa
5 changed files with 43 additions and 17 deletions

View file

@ -948,3 +948,4 @@ SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)