Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event

This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
This commit is contained in:
Frank Praznik 2024-07-03 11:39:59 -04:00
parent be13328cb1
commit 74cc06db1b
5 changed files with 3 additions and 15 deletions

View file

@ -1635,9 +1635,6 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
break;
case SDL_EVENT_WINDOW_TAKE_FOCUS:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
break;
case SDL_EVENT_WINDOW_HIT_TEST:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
break;