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Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support. This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
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5 changed files with 3 additions and 15 deletions
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@ -1635,9 +1635,6 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
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break;
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case SDL_EVENT_WINDOW_TAKE_FOCUS:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
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break;
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case SDL_EVENT_WINDOW_HIT_TEST:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
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break;
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