WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
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12 changed files with 419 additions and 35 deletions
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@ -166,6 +166,15 @@ typedef unsigned int uintptr_t;
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#define SDL_VIDEO_DRIVER_WINRT 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
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/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
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(via a WinRT port of the ANGLE library).
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*/
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//#define SDL_VIDEO_OPENGL_ES2 1
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//#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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// TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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