Renamed NDA platform constants to "PRIVATE"

This commit is contained in:
Sam Lantinga 2024-09-02 18:14:31 -07:00
parent b233beca47
commit 73898a0a64
2 changed files with 8 additions and 8 deletions

View file

@ -398,8 +398,8 @@ SDL_GPUDevice *SDL_CreateGPUDevice(
{
SDL_GPUDevice *result;
SDL_PropertiesID props = SDL_CreateProperties();
if (formatFlags & SDL_GPU_SHADERFORMAT_SECRET) {
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL, true);
if (formatFlags & SDL_GPU_SHADERFORMAT_PRIVATE) {
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL, true);
}
if (formatFlags & SDL_GPU_SHADERFORMAT_SPIRV) {
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL, true);
@ -440,8 +440,8 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
return NULL;
}
if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL, false)) {
formatFlags |= SDL_GPU_SHADERFORMAT_SECRET;
if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL, false)) {
formatFlags |= SDL_GPU_SHADERFORMAT_PRIVATE;
}
if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL, false)) {
formatFlags |= SDL_GPU_SHADERFORMAT_SPIRV;