Renamed NDA platform constants to "PRIVATE"
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2 changed files with 8 additions and 8 deletions
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@ -286,7 +286,7 @@ typedef enum SDL_GPUShaderStage
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typedef Uint32 SDL_GPUShaderFormat;
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#define SDL_GPU_SHADERFORMAT_SECRET (1u << 0) /**< shaders for NDA'd platforms */
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#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< shaders for NDA'd platforms */
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#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan */
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#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11 */
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#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12 */
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@ -495,7 +495,7 @@ typedef enum SDL_GPUSwapchainComposition
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typedef enum SDL_GPUDriver
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{
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SDL_GPU_DRIVER_INVALID = -1,
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SDL_GPU_DRIVER_SECRET, /* NDA'd platforms */
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SDL_GPU_DRIVER_PRIVATE, /* NDA'd platforms */
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SDL_GPU_DRIVER_VULKAN,
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SDL_GPU_DRIVER_D3D11,
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SDL_GPU_DRIVER_D3D12,
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@ -977,7 +977,7 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
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*
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* These are the current shader format properties:
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*
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* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to
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* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL`: The app is able to
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* provide shaders for an NDA platform.
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* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: The app is able to
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* provide SPIR-V shaders if applicable.
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@ -1009,7 +1009,7 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDeviceWithProperties(
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#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL "SDL.gpu.device.create.debugmode"
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#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL "SDL.gpu.device.create.preferlowpower"
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#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name"
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL "SDL.gpu.device.create.shaders.secret"
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL "SDL.gpu.device.create.shaders.private"
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL "SDL.gpu.device.create.shaders.spirv"
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL "SDL.gpu.device.create.shaders.dxbc"
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL "SDL.gpu.device.create.shaders.dxil"
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