diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 96b488640c..ef60ac04bb 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -128,9 +128,7 @@ * explaining this situation. * * It is optimal for apps to pre-compile the shader formats they might use, - * but for ease of use SDL provides a - * [satellite single-header library](https://github.com/libsdl-org/SDL_gpu_shadercross - * ) + * but for ease of use SDL provides a separate project, [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross), * for performing runtime shader cross-compilation. * * This is an extremely quick overview that leaves out several important