Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI

to avoid confusion with logical DPI
This commit is contained in:
Sylvain 2023-01-25 08:32:16 +01:00 committed by Sam Lantinga
parent d496d187c5
commit 724d92fd65
11 changed files with 19 additions and 11 deletions

View file

@ -263,7 +263,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayPhysicalDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForPoint,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return)