Updated documentation for functions that return temporary memory

This commit is contained in:
Sam Lantinga 2024-07-19 10:54:27 -07:00
parent 68322ac851
commit 71a60d4c0e
24 changed files with 85 additions and 146 deletions

View file

@ -154,7 +154,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
* "direct3d12" or "metal". These never have Unicode characters, and are not
* meant to be proper names.
*
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
*
* \param index the index of the rendering driver; the value ranges from 0 to
* SDL_GetNumRenderDrivers() - 1.
@ -324,7 +324,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *rende
/**
* Get the name of a renderer.
*
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
*
* \param renderer the rendering context.
* \returns the name of the selected renderer, or NULL on failure; call SDL_GetError() for more information.