Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga 2024-09-09 09:18:02 -07:00
parent 7d1bbae6b2
commit 6fc6e3dc7e
89 changed files with 935 additions and 956 deletions

View file

@ -228,7 +228,7 @@ static void loop(void *arg)
case SDL_EVENT_KEY_UP:
switch (event.key.key) {
case SDLK_LSHIFT:
isRect = (event.key.state == SDL_PRESSED);
isRect = event.key.down;
if (active) {
active->isRect = isRect;
}