Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga 2024-09-09 09:18:02 -07:00
parent 7d1bbae6b2
commit 6fc6e3dc7e
89 changed files with 935 additions and 956 deletions

View file

@ -18,7 +18,7 @@
static int SDLCALL keyboard_getKeyboardState(void *arg)
{
int numkeys;
const Uint8 *state;
const SDL_bool *state;
/* Case where numkeys pointer is NULL */
state = SDL_GetKeyboardState(NULL);