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Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
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commit
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89 changed files with 935 additions and 956 deletions
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@ -99,7 +99,7 @@ static void VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
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hwdata->axes = NULL;
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}
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if (hwdata->buttons) {
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SDL_free((void *)hwdata->buttons);
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SDL_free(hwdata->buttons);
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hwdata->buttons = NULL;
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}
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if (hwdata->hats) {
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@ -250,7 +250,7 @@ SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *des
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}
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}
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if (hwdata->desc.nbuttons > 0) {
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hwdata->buttons = (Uint8 *)SDL_calloc(hwdata->desc.nbuttons, sizeof(*hwdata->buttons));
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hwdata->buttons = (SDL_bool *)SDL_calloc(hwdata->desc.nbuttons, sizeof(*hwdata->buttons));
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if (!hwdata->buttons) {
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VIRTUAL_FreeHWData(hwdata);
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return 0;
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@ -383,7 +383,7 @@ bool SDL_SetJoystickVirtualBallInner(SDL_Joystick *joystick, int ball, Sint16 xr
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return true;
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}
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bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value)
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bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, bool down)
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{
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joystick_hwdata *hwdata;
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@ -398,7 +398,7 @@ bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8
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return SDL_SetError("Invalid button index");
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}
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hwdata->buttons[button] = value;
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hwdata->buttons[button] = down;
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hwdata->changes |= BUTTONS_CHANGED;
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return true;
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@ -425,7 +425,7 @@ bool SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value
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return true;
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}
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bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
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bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure)
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{
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joystick_hwdata *hwdata;
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@ -444,7 +444,7 @@ bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, i
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}
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SDL_JoystickTouchpadFingerInfo *info = &hwdata->touchpads[touchpad].fingers[finger];
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info->state = state;
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info->down = down;
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info->x = x;
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info->y = y;
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info->pressure = pressure;
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@ -754,7 +754,7 @@ static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick)
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const SDL_JoystickTouchpadInfo *touchpad = &hwdata->touchpads[i];
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for (int j = 0; j < touchpad->nfingers; ++j) {
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const SDL_JoystickTouchpadFingerInfo *finger = &touchpad->fingers[j];
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SDL_SendJoystickTouchpad(timestamp, joystick, i, j, finger->state, finger->x, finger->y, finger->pressure);
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SDL_SendJoystickTouchpad(timestamp, joystick, i, j, finger->down, finger->x, finger->y, finger->pressure);
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}
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}
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}
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