Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga 2024-09-09 09:18:02 -07:00
parent 7d1bbae6b2
commit 6fc6e3dc7e
89 changed files with 935 additions and 956 deletions

View file

@ -3614,6 +3614,14 @@ typedef SDL_JoystickGUID, SDL_GUID;
- SDL_size_add_overflow
+ SDL_size_add_check_overflow
(...)
@@
@@
- SDL_PRESSED
+ SDL_TRUE
@@
@@
- SDL_RELEASED
+ SDL_FALSE
// This should be the last rule in the file, since it works on SDL3 functions and previous rules may have renamed old functions.
@ bool_return_type @