diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 26901c8edb..dd922cd39c 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -222,6 +222,7 @@ * - `depthClamp` * - `shaderClipDistance` * - `drawIndirectFirstInstance` + * - `sampleRateShading` * * **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox * Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c index 5803a7aedc..c63c4884b3 100644 --- a/src/gpu/vulkan/SDL_gpu_vulkan.c +++ b/src/gpu/vulkan/SDL_gpu_vulkan.c @@ -11132,7 +11132,8 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable( !deviceFeatures.imageCubeArray || !deviceFeatures.depthClamp || !deviceFeatures.shaderClipDistance || - !deviceFeatures.drawIndirectFirstInstance) { + !deviceFeatures.drawIndirectFirstInstance || + !deviceFeatures.sampleRateShading) { return 0; } @@ -11379,6 +11380,7 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice( desiredDeviceFeatures.depthClamp = VK_TRUE; desiredDeviceFeatures.shaderClipDistance = VK_TRUE; desiredDeviceFeatures.drawIndirectFirstInstance = VK_TRUE; + desiredDeviceFeatures.sampleRateShading = VK_TRUE; if (haveDeviceFeatures.fillModeNonSolid) { desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;