Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
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976eee77cc
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6efebf1768
25 changed files with 94 additions and 237 deletions
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@ -481,12 +481,12 @@ WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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}
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static int
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WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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if (joystick->hwdata->bXInputDevice) {
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return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
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return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
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} else {
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return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
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return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
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}
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}
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