Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.

This commit is contained in:
Sam Lantinga 2020-02-04 12:48:53 -08:00
parent 976eee77cc
commit 6efebf1768
25 changed files with 94 additions and 237 deletions

View file

@ -1001,14 +1001,14 @@ HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
static int
HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
int result;
if (joystick->hwdata) {
SDL_HIDAPI_Device *device = joystick->hwdata->device;
result = device->driver->RumbleJoystick(device, joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
result = device->driver->RumbleJoystick(device, joystick, low_frequency_rumble, high_frequency_rumble);
} else {
SDL_SetError("Rumble failed, device disconnected");
result = -1;