Translate steam deck HID reports to SDL events.
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94f621e030
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3 changed files with 213 additions and 1 deletions
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@ -31,9 +31,21 @@
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#include <stdint.h>
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#define bool SDL_bool
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#define true SDL_TRUE
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#define false SDL_FALSE
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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#include "steam/controller_constants.h"
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#include "steam/controller_structs.h"
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typedef struct
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{
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Uint32 update_rate_us;
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Uint32 sensor_timestamp_us;
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Uint64 last_button_state;
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} SDL_DriverSteamDeck_Context;
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/*****************************************************************************************************/
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@ -109,7 +121,114 @@ static void HIDAPI_DriverSteamDeck_SetDevicePlayerIndex(SDL_HIDAPI_Device *devic
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static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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return SDL_FALSE;
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SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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int r;
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uint8_t data[64];
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float values[3];
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ValveInReport_t *pInReport = (ValveInReport_t *)data;
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if (device->num_joysticks > 0) {
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joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
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if (joystick == NULL) {
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return SDL_FALSE;
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}
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} else {
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return SDL_FALSE;
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}
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SDL_memset(data, 0, sizeof(data));
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r = SDL_hid_read(device->dev, data, sizeof(data));
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if (r == 0) {
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return SDL_FALSE;
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} else if (r <= 0) {
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/* Failed to read from controller */
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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return SDL_FALSE;
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}
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if (!(r == 64 && pInReport->header.unReportVersion == k_ValveInReportMsgVersion && pInReport->header.ucType == ID_CONTROLLER_DECK_STATE && pInReport->header.ucLength == 64)) {
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return SDL_FALSE;
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}
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Uint64 timestamp = SDL_GetTicksNS();
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if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_LT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_RT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_SELECT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_START) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MODE) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_BASE) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STICKL) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STICKR) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_PADDLE1) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_PADDLE2) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_PADDLE3) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_PADDLE4) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) ? SDL_PRESSED : SDL_RELEASED);
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ctx->last_button_state = pInReport->payload.deckState.ulButtons;
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(int)pInReport->payload.deckState.sLeftTrigger * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(int)pInReport->payload.deckState.sRightTrigger * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
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pInReport->payload.deckState.sLeftStickX);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY,
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-pInReport->payload.deckState.sLeftStickY);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX,
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pInReport->payload.deckState.sRightStickX);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY,
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-pInReport->payload.deckState.sRightStickY);
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ctx->sensor_timestamp_us += ctx->update_rate_us;
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values[0] = (pInReport->payload.deckState.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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values[1] = (pInReport->payload.deckState.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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values[2] = (-pInReport->payload.deckState.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp_us, values, 3);
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values[0] = (pInReport->payload.deckState.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[1] = (pInReport->payload.deckState.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[2] = (-pInReport->payload.deckState.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp_us, values, 3);
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return SDL_TRUE;
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}
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static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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