Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa. Also added support for inverted axes, improving trigger binding support
This commit is contained in:
parent
7c31636666
commit
6d7da0887d
7 changed files with 609 additions and 340 deletions
|
@ -232,6 +232,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
#define SDL_JOYSTICK_AXIS_MAX 32767
|
||||
#define SDL_JOYSTICK_AXIS_MIN -32768
|
||||
/**
|
||||
* Get the current state of an axis control on a joystick.
|
||||
*
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue