Added the "SDL.renderer.d3d12.command_queue" property
Fixes https://github.com/libsdl-org/SDL/issues/8491
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2 changed files with 8 additions and 1 deletions
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@ -313,6 +313,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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* "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer
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* "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer
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* "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer
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* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer
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*
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* \param renderer the rendering context
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* \returns a valid property ID on success or 0 on failure; call
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