render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc! Fixes #8584.
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7 changed files with 24 additions and 78 deletions
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@ -228,7 +228,6 @@ int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
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}
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state->renderdriver = argv[index];
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, state->renderdriver);
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SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
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