render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc! Fixes #8584.
This commit is contained in:
parent
b24d6bd59a
commit
6ba90f7775
7 changed files with 24 additions and 78 deletions
|
@ -254,8 +254,6 @@ struct SDL_Renderer
|
|||
SDL_Color color; /**< Color for drawing operations values */
|
||||
SDL_BlendMode blendMode; /**< The drawing blend mode */
|
||||
|
||||
SDL_bool always_batch;
|
||||
SDL_bool batching;
|
||||
SDL_RenderCommand *render_commands;
|
||||
SDL_RenderCommand *render_commands_tail;
|
||||
SDL_RenderCommand *render_commands_pool;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue