Windows default to fullscreen desktop mode if they don't pick an explicit video mode

Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
This commit is contained in:
Sam Lantinga 2023-01-31 21:23:14 -08:00
parent 048df6260c
commit 6b137579ea
50 changed files with 976 additions and 1190 deletions

View file

@ -37,7 +37,7 @@ int RISCOS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, vo
unsigned int sprite_mode;
_kernel_oserror *error;
_kernel_swi_regs regs;
SDL_DisplayMode mode;
const SDL_DisplayMode *mode;
int size;
int w, h;
@ -47,10 +47,10 @@ int RISCOS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, vo
RISCOS_DestroyWindowFramebuffer(_this, window);
/* Create a new one */
SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window), &mode);
if ((SDL_ISPIXELFORMAT_PACKED(mode.format) || SDL_ISPIXELFORMAT_ARRAY(mode.format))) {
*format = mode.format;
sprite_mode = (unsigned int)mode.driverdata;
mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window));
if ((SDL_ISPIXELFORMAT_PACKED(mode->format) || SDL_ISPIXELFORMAT_ARRAY(mode->format))) {
*format = mode->format;
sprite_mode = (unsigned int)mode->driverdata;
} else {
*format = SDL_PIXELFORMAT_BGR888;
sprite_mode = (1 | (90 << 1) | (90 << 14) | (6 << 27));