Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display. { SDL_DisplayID display = SDL_GetPrimaryDisplay(); int num_modes = 0; SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes); if (modes) { for (i = 0; i < num_modes; ++i) { SDL_DisplayMode *mode = modes[i]; SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n", display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f)); } SDL_free(modes); } } SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory. Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
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50 changed files with 976 additions and 1190 deletions
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@ -37,7 +37,7 @@ int RISCOS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, vo
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unsigned int sprite_mode;
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_kernel_oserror *error;
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_kernel_swi_regs regs;
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SDL_DisplayMode mode;
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const SDL_DisplayMode *mode;
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int size;
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int w, h;
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@ -47,10 +47,10 @@ int RISCOS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, vo
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RISCOS_DestroyWindowFramebuffer(_this, window);
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/* Create a new one */
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SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window), &mode);
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if ((SDL_ISPIXELFORMAT_PACKED(mode.format) || SDL_ISPIXELFORMAT_ARRAY(mode.format))) {
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*format = mode.format;
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sprite_mode = (unsigned int)mode.driverdata;
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mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window));
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if ((SDL_ISPIXELFORMAT_PACKED(mode->format) || SDL_ISPIXELFORMAT_ARRAY(mode->format))) {
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*format = mode->format;
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sprite_mode = (unsigned int)mode->driverdata;
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} else {
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*format = SDL_PIXELFORMAT_BGR888;
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sprite_mode = (1 | (90 << 1) | (90 << 14) | (6 << 27));
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