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Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
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387 changed files with 6094 additions and 4633 deletions
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@ -477,7 +477,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
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}
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ctx->glUseProgramObjectARB(0);
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return (ctx->glGetError() == GL_NO_ERROR);
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return ctx->glGetError() == GL_NO_ERROR;
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}
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static void
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@ -496,7 +496,7 @@ GL_CreateShaderContext(void)
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int i;
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ctx = (GL_ShaderContext *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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if (ctx == NULL) {
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return NULL;
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}
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