Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker 2022-11-27 17:38:43 +01:00 committed by GitHub
parent 4958dafdc3
commit 6a2200823c
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GPG key ID: 4AEE18F83AFDEB23
387 changed files with 6094 additions and 4633 deletions

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@ -477,7 +477,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
}
ctx->glUseProgramObjectARB(0);
return (ctx->glGetError() == GL_NO_ERROR);
return ctx->glGetError() == GL_NO_ERROR;
}
static void
@ -496,7 +496,7 @@ GL_CreateShaderContext(void)
int i;
ctx = (GL_ShaderContext *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
if (ctx == NULL) {
return NULL;
}