Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
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387 changed files with 6094 additions and 4633 deletions
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@ -60,8 +60,7 @@ ValidHaptic(SDL_Haptic * haptic)
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valid = 0;
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if (haptic != NULL) {
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hapticlist = SDL_haptics;
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (hapticlist == haptic) {
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valid = 1;
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break;
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@ -123,8 +122,7 @@ SDL_HapticOpen(int device_index)
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/* If the haptic is already open, return it
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* TODO: Should we create haptic instance IDs like the Joystick API?
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*/
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (device_index == hapticlist->index) {
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haptic = hapticlist;
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++haptic->ref_count;
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@ -156,10 +154,12 @@ SDL_HapticOpen(int device_index)
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SDL_haptics = haptic;
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/* Disable autocenter and set gain to max. */
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if (haptic->supported & SDL_HAPTIC_GAIN)
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_HapticSetGain(haptic, 100);
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
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}
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
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SDL_HapticSetAutocenter(haptic, 0);
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}
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return haptic;
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}
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@ -184,8 +184,7 @@ SDL_HapticOpened(int device_index)
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opened = 0;
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hapticlist = SDL_haptics;
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/* TODO Should this use an instance ID? */
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (hapticlist->index == (Uint8) device_index) {
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opened = 1;
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break;
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@ -216,8 +215,9 @@ SDL_HapticIndex(SDL_Haptic * haptic)
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int
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SDL_MouseIsHaptic(void)
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{
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if (SDL_SYS_HapticMouse() < 0)
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if (SDL_SYS_HapticMouse() < 0) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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@ -295,8 +295,7 @@ SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
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hapticlist = SDL_haptics;
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/* Check to see if joystick's haptic is already open */
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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haptic = hapticlist;
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++haptic->ref_count;
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@ -362,17 +361,12 @@ SDL_HapticClose(SDL_Haptic * haptic)
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/* Remove from the list */
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hapticlist = SDL_haptics;
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hapticlistprev = NULL;
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while ( hapticlist )
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{
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if (haptic == hapticlist)
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{
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if ( hapticlistprev )
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{
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while ( hapticlist ) {
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if (haptic == hapticlist) {
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if ( hapticlistprev ) {
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/* unlink this entry */
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hapticlistprev->next = hapticlist->next;
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}
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else
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{
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} else {
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SDL_haptics = haptic->next;
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}
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@ -464,8 +458,9 @@ SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
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return -1;
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}
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if ((haptic->supported & effect->type) != 0)
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if ((haptic->supported & effect->type) != 0) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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@ -646,10 +641,11 @@ SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
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max_gain = SDL_atoi(env);
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/* Check for sanity. */
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if (max_gain < 0)
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if (max_gain < 0) {
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max_gain = 0;
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else if (max_gain > 100)
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} else if (max_gain > 100) {
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max_gain = 100;
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}
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/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
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real_gain = (gain * max_gain) / 100;
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@ -747,7 +743,7 @@ SDL_HapticRumbleSupported(SDL_Haptic * haptic)
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}
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/* Most things can use SINE, but XInput only has LEFTRIGHT. */
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return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0);
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return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
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}
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/*
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